Year2024
Duration4 months
Project Type: Graduate Class Project
Project Overview
Project 
My Role
Content creation, 
Media server programming,
3D mapping,
Sequencing,
Lighting,
Audio designing, processing, and integration

miniature Prototyping
Projector Placement
Projector Calibration
Material Study
Screen Stepup
Screen Mapping
Sequencing
Unreal Engine - rendering
Sound Designing
Mapping and Calibration
Sequence Programming
Testing and Troubleshooting
Pre-Show Presentation

Poster for the Immersive Experience Film

Showtime!
Snap from Showtime
Snap from Showtime
Posters of all the shows
Posters of all the shows
Snap from Showtime
Snap from Showtime
Digital Tools
- Pixera (Mapping, Compositing, Sequencing, and Projection)
- Premier Pro (Video Editing, Sequencing, and Programming Content)
- After Effects (Video Effects, Editing)
- Pro Tools (Audio Processing, Editing and Mixing)
Learning Outcome
Recognize and analyze a variety of principles that govern 360-degree immersive experiences. 
Effectively participate in a collaborative design process, creating and prototyping 360-degree immersive experiences. 
Understand the workflow and design approach to human-centered media design
Previsualize digital 360-degree immersive experiences. 
Produce 360-degree immersive experiences.
Learn to appreciate how each colleague's diversity of knowledge, skills, and backgrounds enriches and elevates the final product.
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