An underwater spatial audio experience for XR is designed to transport audience to the depths of the ocean, where they can immerse themselves in the rich and diverse soundscape of the marine environment.
The Process
The creative process for this project begin with research into the underwater world, focusing on the sounds and textures of the environment. I also consulted with my friend who is a certified scuba diver to gain a deeper understanding of the underwater ecosystem. He shared some real photos of underwater which I used for reference while creating the visuals in unreal engine.
Once I had a strong understanding of the underwater environment, I begin to create the soundscape for the project. This involves recording and manipulating sounds from the real world, as well as creating synthesised sounds. I used spatial audio techniques (distance, azimuth, elevation) to create a sense of depth and dimension to the soundscape.
User Experience
I intend for the user to feel like they are truly underwater when they experience the project. The spatial audio will create a sense of immersion, while the interactive elements will allow them to explore and interact with their surroundings. This project will leave the user with a greater appreciation for the underwater world.
In addition to the soundscape, I also created interactive elements that allows the user to explore and interact with their surroundings. This could include things like interactive bubbles, and trigger a shark animation.
Softwares used for this project
Unreal Engine 5, Reaper, Dante Audio, Spat Revolution, MSP MAX.
Preview as seen on the VR headset.