Year2024
Duration: 1 Year (ongoing)
Project Type: Meteor Studio (Client: University of Minnesota & Minnesota Police Department)
Overview
Minneapolis Police Training simulation for students to see if they have a path in criminal justice by immersing them in scenarios like Traffic-Stop and Domestic Call.
Project Description
Split in two scenarios, this training simulation will allow students to determine if they have a path in criminal justice by re-creating situations that may arise in a traffic stop scenario and a domestic call scenario. 
Students will experience immersive challenges that test to build their decision-making skills through empathy and awareness. 
The simulation is built with Meta-human characters and hyper realistic art styles to re-create the Minnesota environment familiar to them and encourage them to practice confrontation alongside emotional intelligence in each situation.
My Roles
Creative Lead
I served as the Creative Lead, shaping the overall vision, narrative tone, interaction flow, and emotional rhythm of the experience. I worked closely with designers, artists, writers, and developers to ensure every moment felt intentional, immersive, and aligned with the project’s core goals.​​​​​​​
  - Establishing the creative vision, narrative structure, and experiential tone for the VR world
  - Leading ideation for environments, characters, emotional beats, and key interaction moments
  - Designing user interaction and VR interface systems, including gesture interactions, spatial UI layouts, tooltips, and diegetic dialogue display​​​​​​​
  - Providing art direction, including mood boards, visual language, scene composition, and lighting references.
  - Supervising 3D modeling, animation, and character performance, ensuring assets aligned with the narrative and design intent.
  - Partnering with Unreal developers to translate creative intentions into feasible interactive systems.
  - Reviewing 3D elements and scenario builds and giving creative notes on pacing, clarity, emotional resonance, and visual cohesion.
  - Ensuring storytelling elements across art, UX, audio, and gameplay supported a unified creative direction
I acted as the creative anchor for the project, connecting the vision across disciplines and making sure the final VR experience delivered clarity, emotion, and a strong sense of presence.
Sound Designer
  - Define spatial audio cues, soundscapes, and interaction-driven responses.
  - Creating sound mixes and arranging audio clips to play in time sequence in Unreal Engine 5.
  - Designed complete sound effects for both (Domestic Call/Traffic Stop) of the experiences.
  - Processed and engineered audio and dialogues for Domestic Call/Traffic Stop.
User Experience
Designed a clear, step-by-step interaction flow that guides the player through each phase of the traffic-stop scenario, ensuring the experience feels intuitive, readable, and grounded in real procedures. The layout, pacing, and visual hierarchy help users understand context quickly and stay focused on decision-making at every stage.
Visual Direction
Providing art direction, including mood boards, visual language, scene composition, and lighting references.
Supervising scenario, character, and 3D modeling, ensuring assets aligned with the narrative and design intent.
Snippet into a version of the VR experience
Back to Top