Overview
Minneapolis Police Training simulation for students to see if they have a path in criminal justice by immersing them in scenarios like Traffic-Stop and Domestic Call.
Project Description
Split in two scenarios, this training simulation will allow students to determine if they have a path in criminal justice by re-creating situations that may arise in a traffic stop scenario and a domestic call scenario.
Students will experience immersive challenges that test to build their decision-making skills through empathy and awareness.
The simulation is built with Meta-human characters and hyper realistic art styles to re-create the Minnesota environment familiar to them and encourage them to practice confrontation alongside emotional intelligence in each situation.
My Role - Creative Lead
I served as the Creative Lead, shaping the overall vision, narrative tone, interaction flow, and emotional rhythm of the experience. I worked closely with designers, artists, writers, and developers to ensure every moment felt intentional, immersive, and aligned with the project’s core goals.
My responsibilities included:
- Establishing the creative vision, narrative structure, and experiential tone for the VR world
- Leading ideation for environments, characters, emotional beats, and key interaction moments
- Designing user interaction and VR interface systems, including gesture interactions, spatial UI layouts, tooltips, and diegetic dialogue display
- Collaborating with the audio team to define spatial audio cues, emotional soundscapes, and interaction-driven responses
- Providing art direction, including mood boards, visual language, scene composition, and lighting references
- Supervising 3D modeling, animation, and character performance, ensuring assets aligned with the narrative and design intent
- Partnering with Unreal developers to translate creative intentions into feasible interactive systems
- Reviewing builds and giving creative notes on pacing, clarity, emotional resonance, and visual cohesion
- Ensuring storytelling elements across art, UX, audio, and gameplay supported a unified creative direction
I acted as the creative anchor for the project, connecting the vision across disciplines and making sure the final VR experience delivered clarity, emotion, and a strong sense of presence.
User Experience
Designed a clear, step-by-step interaction flow that guides the player through each phase of the traffic-stop scenario, ensuring the experience feels intuitive, readable, and grounded in real procedures. The layout, pacing, and visual hierarchy help users understand context quickly and stay focused on decision-making at every stage.