Year: 2024
Duration: 1 month
Project Type: Virtual Reality, Community Collaboration | Graduate Student Project
Project Overview
An innovative space that showcases 3D artworks crafted using VR drawing technology, offering visitors an unparalleled opportunity to step into immersive creations.
Designed for all ages, this interactive community encourages creativity and exploration, empowering individuals to both create and experience art in the transformative realm of emerging media.
Designed for all ages, this interactive community encourages creativity and exploration, empowering individuals to both create and experience art in the transformative realm of emerging media.
Challenge
Traditional art spaces often limit the viewer's interaction to passive observation, creating a gap between experiencing and participating in art. With the rise of emerging media technologies like VR drawing, the potential for immersive and interactive art experiences remains underutilized in public spaces. Additionally, there's a lack of platforms that empower individuals—especially those with no artistic background—to experiment with and appreciate the transformative possibilities of VR art.
Interactive Creation Zones
Participants can use VR tools to create their own 3D art, access for everyone to emerging media technologies and fostering creative expression regardless of skill level.
Community-Driven Exploration
The space serves as a collaborative hub where individuals of all ages and backgrounds can explore, share, and learn together. Workshops, guided tours, and artist showcases ensure inclusivity and ongoing engagement.
Design Solution
We have created an innovative space that leverages VR drawing technology to bridge the gap between traditional art engagement and active participation. This space provides:
Immersive Art Showcases: Visitors can step into 3D artworks. This transforms passive viewing into a fully immersive, sensory journey.
Immersive Art Showcases: Visitors can step into 3D artworks. This transforms passive viewing into a fully immersive, sensory journey.
How does it work?
> Participant(s) are presented with prompt options and choose one to respond to by sketching an object/scene engaging with the prompt.
> Once they finish drawing, they can sign it, and it is exported from OpenBrush to the headset.
> The headset is plugged into the computer and the .glb model is imported into FrameVR in it's question's section.
> They can now join the Virtual Art Gallery to meet up with the community and view all their work for a limited time.
Inspiration and references from the readings
> Blurring the boundaries of the traditional art and modern art using emerging technologies. Creating a virtual gallery experience like never before. Adapting to a new media enables artists to express themselves in new ways and this experience creates that opportunity.
> Deeply inspired by the discussions from week 5 concerning transitions to interactive art installations with a focus on new media and technological changes.
> Adapting to new technological tools helped the filmmakers to artistically try out new ideas, genres, and creative approaches. Similarly, we believe our idea helps artists and non-artists to express like never before using emerging technologies such as VR and immersive media.
Taking it ahead in the future
> It is a great way to bring people together with high engagement. So, similar or the same kind of experience can be introduced more to exhibits.
> For future iterations of this project, we would like to integrate these two experiences (creating and viewing) into one application/workflow using the open source foundations of Google Tilt Brush. Automating the exporting and importing process as well as integrating the multiplayer/collaborative fully into the project would be the main focus of future iterations.
Similar Projects IRL
The National Museum of Finland in Helsinki opened a VR exhibit in 2018. Visitors can return to 1863 as they explore R. W. Ekman’s painting The Opening of the Diet 1863 by Alexander II. The VR experience makes people feel like they are stepping inside the painting. Visitors find themselves within the scene and can view the Hall of Mirrors from a 3D perspective. They can even speak with the Russian Emperor and other characters depicted in the painting.
The National Museum of Natural History in Paris has opened its first permanent VR exhibition. They call it as “Cabinet of Virtual Reality”. visitors are fully immersed in a journey of discovery. They can explore the links between species, viewing a variety of creatures up close and to scale. The museum turned to technology to help visitors better understand the collection. Its goal is to make the concepts behind it more accessible. The museum aims to develop its permanent VR collection further in the future.
The National Museum of Natural History in Paris has opened its first permanent VR exhibition. They call it as “Cabinet of Virtual Reality”. visitors are fully immersed in a journey of discovery. They can explore the links between species, viewing a variety of creatures up close and to scale. The museum turned to technology to help visitors better understand the collection. Its goal is to make the concepts behind it more accessible. The museum aims to develop its permanent VR collection further in the future.